The GAME plan has given me a new perspective in learning about technology and incorporating it into the classroom. I have realized that I can take the initiative to expand my professional growth in small steps without being overwhelmed in having to learn it and do it all at once. By doing this, I am allowed the opportunity to self-monitor and evaluate and reflect on the direction I am going to achieve my goals.
By having the opportunity to put into play a GAME plan to implement and learn new technology, I have learned that I can manage the time to learn a new tool and pass it on to my students so they may expand their creativity and desire in being a self-directed learner. I will continue to practice the GAME plan I have started and continue to learn new tools and effective ways to intertwine technology into the content areas I teach. I will also allow students the opportunity to participate in project-based learning activities so they can continue to grow and learn and employ the tools I have shared with them to express their knowledge of the content and their creative abilities.
There is so much out there and when I look at the big picture, I do become a bit intimidated. But, the GAME plan is a great method to accomplish this goal as any others you desire in the various aspects of your life. But more importantly, in the 2nd program of the DVD-Promoting Creative Thinking with Technology, Katherine Cennamo shares that we need innovated thinkers-those that can build upon problem-solving skills. She goes on to say creative thinkers need to be confident, motivated, persistent, and open-minded. Without continuing my professional knowledge and know how and building my own confidence in these skills, I will not be successful in instilling these components to my students.
Tuesday, February 23, 2010
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