Wednesday, January 27, 2010
Monitoring My GAME Plan
I spent the last couple of days getting the computer lab ready for students to create a podcast. I was hoping to start this week but had a few set backs-not related to getting things ready. I found a great tutorial that shows students how to use garage band to create their podcast. I had originally stated that I would try to learn a new tool a week. This will be possible to do through tutorials and help of others, but I don’t think applying them in the classroom that often will be feasible. But, I can expose students to the tools I learned by showing them examples of others work and tutorials on how to use the tool. As for now, I think I am making progress. Being our next assignment is to create a wiki, it will be my tool to investigate next. I participated in one in a previous class and it took me a whole week to figure out how to add to a chart some else created. But that’s how I learn best, by doing. It may take me awhile to figure it out, but I will eventually. If you are in my group for this activity, I apologize now, but I will figure things out and do my best.
Wednesday, January 20, 2010
GAME Plan Resources
Resources for GAME plan
Some of the resources that would be beneficial to my students and myself would be the computer, experts or colleagues, and any tools students might need to create such as a video camera. To help me to become familiar with the different tools available and how to use them, I will definitely employ the Internet for tutorials. With all the information available, I’m sure I could find several on each tool. Most of the time though, when I am actually trying to manipulate the tool, things don’t always work out. That’s when I look for a colleague or someone that is familiar with the tool. Currently, I am not proficient in using Excel. When I have used it, I have always had someone to hold my hand. I recently try to use it on my own and totally did not accomplish anything. I have seen how beneficial it can be in graphing and I really want to use it with my students but I am just not there yet. I will definitely need to find someone proficient to help me when I do get confident enough to incorporate into the classroom. When learning a new tool, if I can’t find anyone to assist me, I know through Internet collaboration tools, I could find someone to be of aid. Students can also be a resource, but at the moment, I don’t have one that is proficient in using the various tools. I did at the beginning of the year, but they both moved. To get started on this adventure, my students will be creating a podcast next week.
Some of the resources that would be beneficial to my students and myself would be the computer, experts or colleagues, and any tools students might need to create such as a video camera. To help me to become familiar with the different tools available and how to use them, I will definitely employ the Internet for tutorials. With all the information available, I’m sure I could find several on each tool. Most of the time though, when I am actually trying to manipulate the tool, things don’t always work out. That’s when I look for a colleague or someone that is familiar with the tool. Currently, I am not proficient in using Excel. When I have used it, I have always had someone to hold my hand. I recently try to use it on my own and totally did not accomplish anything. I have seen how beneficial it can be in graphing and I really want to use it with my students but I am just not there yet. I will definitely need to find someone proficient to help me when I do get confident enough to incorporate into the classroom. When learning a new tool, if I can’t find anyone to assist me, I know through Internet collaboration tools, I could find someone to be of aid. Students can also be a resource, but at the moment, I don’t have one that is proficient in using the various tools. I did at the beginning of the year, but they both moved. To get started on this adventure, my students will be creating a podcast next week.
Thursday, January 14, 2010
My Personal GAME Plan
The two NETS-T indicators that I would like to focus my growth in strengthening my confidence and proficiency are:
1. Facilitate and Inspire Student Learning and Creativity
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
2. Design and Develop Digital-Age Learning Experiences and
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
The GAME plan
Goals: learn more about the digital tools and resource that are available to aid students in exploring real-world issues and solving authentic problems and to use those tools to promote creativity and application of content.
Action: learn one new tool a week-2 depending on the tool- for six to ten weeks and incorporate it into a lesson to model for students its availability to explore issues and to solve problems. If appropriate, students will employ the new tool to create a project that will express their creativity and learning of content.
Monitor: make a chart/rubric of the tools applied. Make note if the tool was used appropriately, if it engaged students in exploring and solving problems, and were students able to use it to demonstrate their creativity and learning the content.
Evaluate and Extend: Review notes of each tool. Determine which tools the students seemed most engaged in learning and which tools helped students express their creativity more effectively. Use the results to determine which tools would be best for specific content learning and project-based activities.
Practicing these tools and skills in the classroom is the best way to become proficient. I feel it imperative that I feel and my students feel confident in using these tools before I can move ont to some of the other indicators. Any ideas to add would be appreciated!
1. Facilitate and Inspire Student Learning and Creativity
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
2. Design and Develop Digital-Age Learning Experiences and
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
The GAME plan
Goals: learn more about the digital tools and resource that are available to aid students in exploring real-world issues and solving authentic problems and to use those tools to promote creativity and application of content.
Action: learn one new tool a week-2 depending on the tool- for six to ten weeks and incorporate it into a lesson to model for students its availability to explore issues and to solve problems. If appropriate, students will employ the new tool to create a project that will express their creativity and learning of content.
Monitor: make a chart/rubric of the tools applied. Make note if the tool was used appropriately, if it engaged students in exploring and solving problems, and were students able to use it to demonstrate their creativity and learning the content.
Evaluate and Extend: Review notes of each tool. Determine which tools the students seemed most engaged in learning and which tools helped students express their creativity more effectively. Use the results to determine which tools would be best for specific content learning and project-based activities.
Practicing these tools and skills in the classroom is the best way to become proficient. I feel it imperative that I feel and my students feel confident in using these tools before I can move ont to some of the other indicators. Any ideas to add would be appreciated!
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